It’s frantic, and often you can find yourself being lulled in to poor defensive decisions as you send too many units towards a planet of unknown power leaving key territories undefended – a particular problem against more canny online opponents.
This creates an interesting push-pull dynamic, as you quickly assign forces to claim high-value targets and rapidly grow your fleet while trying not to compromise on defense. It is a streamlined system that works well with Galcon 2’s fast pace, avoiding the heavier resource management of larger RTS titles. The selected planets then send half their forces towards the designated planet and, if your numbers outweigh you opponents, you can claim it as your own.Įach world generates new ships automatically, with larger planets creating them faster.
This number is hidden on opponents' planets, however, launching attacks against these proves a more risky affair.Īttacks are launched simply by clicking on the world(s) of the fleet(s) you want to use, and picking your target. A number on each world marks the amountr of ships on it or, in the case of unoccupied territories, how many craft are required to capture it. Battles take place in single screen arenas, filled with the planets you, your partners, and your enemies rule over - all of which are marked with striking neon colors against the black of space.